Reviews are meant to criticize, and that is what I will do below. I do want to make note that I mostly enjoyed playing, and that this game has a lot of potential.
At times, this game had me pounding my head against the wall - but not for any reason a game should:
-Domino placement is very buggy - sometimes just the simple act of placing a domino will cause it to fall over and thus, I have to start over.
-I noticed while trying to create forked paths that the game has a tendency to ignore one or more of the paths, though they all perfectly symmetrically placed.
-Sometimes, the finger pops out and, while attempting to place a new domino, instead knocks one over before the path is complete. I recommend a separate "begin domino effect" button to give the user better control over when Dominoes are knocked over.
-After placing several dominoes, I sometimes forget where the beginning and end of my path lie (in Free Form mode). You might include a directional indicator to show, before a domino is knocked over, which direction the path will run. Not so much an issue in Arcade mode ;)
-Also, on several occasions, pressing "Clear" somehow locks the mouse out - I had to right click to bring the mouse back into focus to place more dominoes.
-Additionally, "Undo" button appears absolutely worthless, as clicking it does not undo any made move.
-The single music track gets very old very fast; kudos for the mute button.
I am aware how difficult a work of this nature is to create. Though I still feel I'm being harsh giving only an overall 7, I can see you have put quite a lot of time into this. However, the problems above prevent me from actually giving any higher. If you fix these items, I would consider this worthy of a 9 or a 10.
Oh, and I'm voting 4 on the 5-point portal scale.
thanks for the comments - we're aware there are some issues with the game, just haven't had time to address them fully.
The undo button works - you need to click the domino you want to remove after clicking undo - clicking undo alone won't do anything.
Placing a domino too close to another domino will make it fall over - as you have to assume you are accidently knocking over the adjacent domino piece.
Remember in free play you can save the game at any time - so if you make a mistake, you can undo as many domino placements as you like and try again.
Your game was easy. Of course, I'm not going to try it any harder than "easy" mode because I don't want to die.
My first time around, I ended up shooting myself in the head before any zombies came out... I didn't know what to expect and I saw something move on the screen, so I just crosshaired it up and shot. Neat that you accounted for that.
I gave you a 5/5 just for the size to content ratio. My longest time was 19s.
right, up, left, up, right, down, right, up, right, up... Not gonna say what level it's for, nor will I give the last few steps... but damn...
Excellent game. It's almost 4:30 in the morning here and I'm tiired. But I'm still gonna play.
Text is _hard_ to click, dark blue text on a dark gray background is next to impossible to read (I.E., Storm), and your spelling, grammar, and punctuation really pissed me off. Did it even take you more than five minutes to put all the text together?
I know this is getting through the portal but I don't care: 1/5
i fixed all that.
Through the intro, and until you click "Start" on the start screen, the quality toggle buttons can still be clicked, though they cannot be seen. Also, the background is somewhat disorientating at first. I tried to collect the coins, then realized when I saw Luigi, "hey, it's a background." Then the first flying koopa killed me cos I thought he was part of the background.
I'm on a slow comp right now, so the game pretty much froze at the beginning of level 3 (I'm not blaming you; this comp is just horrendously slow). The game was fun up till there.
I think I'll give you a 4/5
I wanted to hit my computer. Good thing I remembered it was a flash or I might actually have pulled the ol' Sledge out.
One problem, though. After all you made us go through to shut down, your "Windows" actually did. The REAL Windows would have sent all those errors, flicker a couple times, and show the desktop as though you had never sent the shutdown command. That, or, just sit there saying "shutting down" until you pull the power cord from the wall. Yeah, I know, you couldn't make it 100% realistic cos it had to have an ending point SOMEWHERE.
Thanks for your review.
The Shut Down feature took some consideration, for the exact same reasons you stated, but I think it worked out ok.
Anyway, if it didn't shut down, where would I put that sound clip at the end?
Argh! The controls! The jump and shoot buttons .. I dunno, just kinda ... seem to become the same thing while I'm playing. I end up jumping rather than shooting, etc.
The game is nice. I'd like some bit more of a challenge... For instance, once you're behind skeletons they don't turn around. Free skellybum-rapage for the hero of the adventure.
I gave you a 3/5
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